Full Name and Purpose The "d3dcsx_46.dll" file stands for "Direct3D Shader Compiler" and is a part of the DirectX suite of technologies used by Windows.
Version | File Size | Company | Architecture | Language | Download |
---|---|---|---|---|---|
9.30.9200.16384 | 1,830.4 KB | Microsoft Corporation | x86 (32-bit) | English (United States) | Download |
9.30.9200.16384 | 1,871.9 KB | Microsoft Corporation | x64 (64-bit) | English (United States) | Download |
The "d3dcsx_46.dll" file stands for "Direct3D Shader Compiler" and is a part of the DirectX suite of technologies used by Windows. Its main purpose is to assist in rendering 3D graphics by compiling shader programs, which are essential for advanced visual effects in games and multimedia applications.
The "d3dcsx_46.dll" is usually found in the following directory:
C:\Windows\System32\
(for 32-bit systems)C:\Windows\SysWOW64\
(for 64-bit systems)The file is published by Microsoft Corporation as part of its DirectX package.
The "d3dcsx_46.dll" file is important for applications that rely on Direct3D for graphics rendering. Deleting this file could lead to issues with running certain games or multimedia applications that depend on it. It is not advisable to delete this file unless you are sure it is causing problems and you have a backup.
sfc /scannow
in Command Prompt to repair missing or corrupted system files.